Author Topic: State of PoE???  (Read 3291 times)

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Seufari

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State of PoE???
« on: October 12, 2012, 01:07:08 AM »
Hey Guys,

Are you still playing PoE?  Is it expected to be released soon?  Should I get into it now or wait for release?

Synner

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Re: State of PoE???
« Reply #1 on: October 12, 2012, 02:16:40 AM »
I think most are waiting for open beta before picking it back up. Blame Tl2  ;D

No firm date on open beta but most expect it by the end of year. Just had a legacy migration and one wipe will come with open beta.

Game is being patched at least weekly and big changes, elemental resistance penalty with increased difficulty, passive tree changes and skill respec being most recent.

Hope that helped.
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To that I would refer you to...and I quote, "hackers schmackers".

Seufari

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Re: State of PoE???
« Reply #2 on: October 12, 2012, 10:01:18 AM »
I think most are waiting for open beta before picking it back up. Blame Tl2  ;D

No firm date on open beta but most expect it by the end of year. Just had a legacy migration and one wipe will come with open beta.

Game is being patched at least weekly and big changes, elemental resistance penalty with increased difficulty, passive tree changes and skill respec being most recent.

Hope that helped.

It does help...

Thanks.  Sounds like I should wait a bit longer. 

indczn

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Re: State of PoE???
« Reply #3 on: October 13, 2012, 07:06:09 AM »
I'm pretty much the only soldier playing it these days. Everyone else is waiting for Open beta, but that keeps getting pushed back.

Someone else here probably has a key floating around if you wanted to start now. I unfortunately don't have any left.

Zoogy

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Re: State of PoE???
« Reply #4 on: October 13, 2012, 09:53:56 AM »
I'm pretty much the only soldier playing it these days. Everyone else is waiting for Open beta, but that keeps getting pushed back.

Yeah probably. The reason I am not playing it at all is because I have TL2 so I might as well play that because I can keep my games unlike in PoE. I think this is the reason a lot of other people here aren't playing PoE until open beta.
Can we get this guy a "thread necromancer" member status or something?


scorpitron killa

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Re: State of PoE???
« Reply #5 on: October 14, 2012, 03:06:12 AM »
PoE is the best arpg i have ever played  (Y)

just waiting for final wipe, Id be playing it anyway if TL2 wasn't so fun/challenging.
i am a soldier of the wasteland

Seufari

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Re: State of PoE???
« Reply #6 on: October 14, 2012, 01:27:40 PM »
PoE is the best arpg i have ever played  (Y)


This makes me very excited...

Jetcutter

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Re: State of PoE???
« Reply #7 on: October 15, 2012, 12:12:54 AM »
PoE is the best arpg i have ever played  (Y)

just waiting for final wipe, Id be playing it anyway if TL2 wasn't so fun/challenging.

Is a truly well built game.
Agreed with above, Indy has been the one true solider hanging in until the "Big wipe".

I just got tired of respect'n every time I logged in. So I too am waiting for open beta.

I guess thats the disadvantage of Alpha and Beta testing things.

AgentSmith5150:" They can take my freedom, but they'll never take my BACON!!!!"

scorpitron killa

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Re: State of PoE???
« Reply #8 on: October 16, 2012, 05:58:26 AM »




This makes me very excited...

pretty sure i have a key if you need one
i am a soldier of the wasteland

Jetcutter

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Re: State of PoE???
« Reply #9 on: October 30, 2012, 09:35:31 AM »
Less we Forget!

Here's the current version of part of the 0.9.13 patch notes. This list doesn't include any PvP, balance or bug fix information, just content and features. The full list should be available within a few days, before we deploy the patch.

Content:

Added a new Intelligence skill - Arc: An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.
Added a new Strength skill - Devouring Totem: Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
Added a new Intelligence skill - Conductivity: Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
Added a new Intelligence/Strength skill - Flammability: Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
Added a new Intelligence/Dexterity skill - Frostbite: Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
Added a new Dexterity Support Gem - Chain: Projectiles chain to nearby enemies as they hit their targets.
Added a new Dexterity Support Gem - Fork: Projectile fork into two new projectiles as they hit their targets.
Added a new Strength Support Gem - Fire Penetration: The attached skill ignores some portion of the target's fire resistance.
Added a new Dexterity Support Gem - Cold Penetration: The attached skill ignores some portion of the target's cold resistance.
Added a new Intelligence Support Gem - Lightning Penetration: The attached skill ignores some portion of the target's lightning resistance.
Removed special chests from the Cave in the old Fields and from the Weaver's Chambers. All dungeon areas now have a chance of spawning a special chest. There is also now a guaranteed one in the Dread Thicket.
Utility Flasks now have new art. This only affects flasks found after this patch.
Added seven new Unique items, five of which have been designed by our Diamond supporters.
Further improved the randomness of the Western Forest area.
Continued to incrementally improve the art, effects, environments and sound.



Patch Features:

Revamped the appearance of the hint box that appears when you kill the first zombie.
The Merveil, Brutus and Vaal Oversoul fights now lock the door behind you for the duration of the fight, so that players aren't able to retreat to the linked area. Portals are still allowed.
Bandits now emerge from tents properly rather than just appearing.
Updated the character selection screen so that it matches other parts of the UI. Leagues are now also shown with icons.
Spawn can now emerge from the ground in certain cave areas.
You can now use arrow keys in the vendor window to change between tabs of items to buy.
Killing Brutus or Merveil will now grant the next waypoint.
Characters will now occasionally comment on the deaths of rare monsters.
AgentSmith5150:" They can take my freedom, but they'll never take my BACON!!!!"

 


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