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Messages - jzn

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Diablo III / Re: Thoughts on Loot DS3 vs D3
« on: August 27, 2012, 09:03:00 PM »
lack of build variety was the big screw-up with the D3 loot.  It's more important than the fact that legendaries were awful.  This is something that can be fixed, though.  There are lots of affixes out there, but they all seem crappy compared to dps and vitality stacking.  Thorns, extra mana, life regen, bleed, elemental affixes, etc, but they are all just too underwhelming to use.  Blizz just needs to keep cranking the power of these useless affixes until they actually start to look attractive against dps and vit.

the changes are great, i just wish they would fix my intermittent 60 second screen freeze!  I'm dyin ovah heah

this was craziness!  While D3 will probably get better over time, IMO the core total-respec design choice is going to be a really difficult thing to figure out how to make work in the long run.  I still think it was a good choice purely as a fuck you to respec whining, but it doesnt feel much like you are building a unique character anymore.   But about this kerfuffle, some thoughts-

- Brevik created Hellgate London.  I mean, he thought of it!  Bill Roper got the lions share of infamy over the debacle, but Brevik was the programming lead, and it was his Brevik's original idea.  I feel like the flagship forums practically invented the art of fans violently backlashing against games they like, and the blizzard forums are on fire with that hateful legacy.  Wilson's nerves are as raw as the flagship producers back in the day.  There is some kind of irony there.  Maybe a curse. Also, D3 is quite an impressive game, and hellgate london was fantastic.

- Marvel F'ing Heroes is the new diablo?  Has someone been wiretapping my wet dreams?  Gazillion also made the kid's free to play MMO Marvel Super Hero Squad, which is fantastic.

Diablo III / Re: Hall of the Damned: SotW Diablo 3 Ladder
« on: July 26, 2012, 06:10:19 AM »
ouch, tough week for seufari!

hidden values lead to hidden bugs, gg blizz  :=(

I'd just be happy if they gave us a straight answer on how xp is divided amongst parties!

Diablo III / Re: Message from Mike Morhaime (Blizz CEO)
« on: July 26, 2012, 06:03:17 AM »
they have their work cut out for them, but I am really looking forward to the new legendaries.  I really hope that they will also tweak the drop rate for them.  100 hours per legendary is a little... WTF!

Diablo III / Re: Blizz says D3 item hunt doesn't cut it
« on: July 10, 2012, 09:32:16 AM »
I was impressed he came out like that about the item hunt.  I would love to see affixes get much more interesting, thats the only thing really missing imo.  Give us some slim chances for an extra nuke or speed boost or turning into a goatman or something fun.

There's an upcoming patch that will enhance legendary items, but I doubt even that will do enough.  However, I think theres a pretty good chance that the game expansions will explode the item hunt a lot.  I remember how the addition of d2 runes was huge for the game longevity.  Shayagor, dont forget that 3 years from now there will be a lot more to it.

Im sort of in a waiting period for the new gear patch and hopefully maybe fix my intermittent crash

Diablo III / Re: Hall of the Damned: SotW Diablo 3 Ladder
« on: July 10, 2012, 09:22:25 AM »
crash protection, i can say from experience, is much worse in public games, because people would rather watch you die and laugh.  what you need is a party of trusted companions! 

Diablo III / Re: Starting Inferno in HC
« on: July 01, 2012, 01:59:30 PM »
God dammit. Computer froze mid fight with a desecrater arcane champ pack.

oh man just saw this.  That barb will be the character to beat for some time, good job on him.  Make sure you put him in your hall of dead heroes!   I probably wouldnt survive a hell level desecrator arcane champ pack if my computer DIDNT crash



ias, don't really care but still seems stupid that they didn't realize if it was so grossly overpowered.  god forbid an found affix ever warrants more than a 'meh'.

Ridiculous to suddenly decide SC players should try to avoid death.  Unless its just a hail mary pass to alleviate the gold inflation caused by exploiters, in which case they should call it like it is.  It's irritating that HC players have to pay the price for this softcore bullshit.   Good news is, they will surely nerf wear and tear damage, after gold prices settle.

so friggin mad about destructables.  They didnt just nerf magic find on them, now they will not drop items ever and only occasionally gold.    Again, maybe this will be revisited when SC gold settles.  And no MF on chests? hideous.

these changes are all about punishing the whole community for a few exploiters.  Not that I have a better way to deal with the problems, but these changes are so annoying.  

Bliz should have said "We are implementing an emergency patch to try to make everybody much, much poorer!", rather than couching it as bug fixes and improvements.  The whole patch should be framed with an apology.

Diablo III / Re: Starting Inferno in HC
« on: June 12, 2012, 05:45:58 AM »
Crat, you are the MAN!

Diablo III / Re: D2 vs D3 all venting allowed
« on: May 29, 2012, 06:41:40 PM »
Apparently the crap is under-powered as-it-is compared to even magic/blue items.[/url]

I got a legendary in the game the other day!  It was a crossbow that was really crappy.  And by really crappy, i mean decent for its level (and contains a +to crit chance stat that a crossbow cannot normally have).   Thing is, in a game with an AH, no one in their right mind would use something that is merely decent. Even the dregs of the AH are far better than anything you'll likely see in game.

Another reason they are underwhelming currently is that, though they do come with unique art and at least one unique affix, they also have 2 random affixes, and many randomized attributes (including base damage), with wide ranges.  Whats more, they are much rarer than in D2.  So, while a good legendary will be really good, the one you manage to find on the ground after 100 hours of gameplay will most likely be meh.

So, Legendarys need work.  Set items too.  They all need to be way better, and more interesting.  Blizz has just promised to address it, though.  2013 is looking like a good year to farm in d3!

Quote from: blizz
To help correct misconceptions of the actual stat budgets allocated to items, we’ll be exposing item levels (ilvl) of 60+ items in patch 1.0.3. Comparing an ilvl 63 blue to an ilvl 60 Legendary will hopefully make a bit more sense afterward. In addition, we’re planning to just straight-out buff Legendary items in a future patch, likely the PvP patch (1.1). These buffs will not be retroactive, and so they’ll only apply to new Legendary items found after the patch. In the long term, we’re looking at simply expanding the affix diversity and unique bonuses of Legendary items, and we’ll be able to share more details after the PvP patch.

Diablo III / Re: Hall of the Dead: SotW Diablo 3 Ladder
« on: May 29, 2012, 04:01:42 PM »
Gonwalmurt, level 17 witch doc, Act 2.  My lady and I came upon a portal to the 'crumbling crypt' or something like that.  An NPC outside said it was a timed dungeon, and that if we go in, we must either find the chest room within the time limit, or die.  We debated for a sec, decided it was a bad idea and that we should go in anyway.  When we got inside I saw that the timer was 2 minutes, and frankly, panicked.   In my running past monsters to find the exit, i let my defensive cooldowns overlap too much and that was it.   Greed kills!

Diablo III / Re: D3 Build Calculator
« on: May 29, 2012, 09:23:36 AM »
So does this mean that there is min/maxing in the game? Or is it an exploit that you can abuse?

Yes, the game is still all about min/maxing, it is just within a smaller window, or so it seems.  If you are really successful with min/maxing, you will break the game, and it seems like that can happen at high levels at least, which is a good thing.

Diablo III / D2 vs D3 all venting allowed
« on: May 27, 2012, 01:49:13 PM »
me first

I'm pissed that quest rewards have been dumbed down to just exp and gold.  One of the things that made d2 unique was how your character's quest progression uniquely affected his build.   Or something.  Anyway, now you aren't expected to reroll ever, so its a casualty of that design goal.

I kind of hate how damage/level is so tightly balanced.   In any game, the designers expect you to be able to kill monsters and level at a certain maximum speed.  If you surpass that maximum speed, it is basically an exploit.  D2 was all about finding exploits (as is any min-max type of game), and it was actually great that there were tons.  D3 seems to have a much greater lockdown on us, and it hurts my delusions of godhood.

Diablo III / Re: D3 Mechanics Thread
« on: May 27, 2012, 12:53:51 PM »
3 things-

- I've updated the party experience data in this thread cause it was wrong-

- yes, IDing an item means basically performing a menial 5 second task in both D2 and D3.  I don't know why it remains a part of RPG video games at all, in this day and age.  But I can say that, as an original D&D player, I recognize that there is a delicious moment of anticipation when you learn the true nature of your mysterious new magic item.

- I'm gonna start a thread called D2 vs D3 and lets argue about stuff over there.  I do totally want to argue about stuff, but this thread might be handy to use as an actual mechanics reference

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