Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - jzn

Pages: [1] 2 3 ... 8
Other Games / Re: Starcraft 2: Heart of the Swarm
« on: February 26, 2013, 02:22:04 PM »
i just wanna say that i defragmented my hd last night, and most everything defragged except my SC2 folder which is in 37,000 fragments

Other Games / Re: The story of David Brevik's Marvel Heroes
« on: February 23, 2013, 07:33:30 AM »
this is definitely the year of excessive betas!

Other Games / Re: Starcraft 2: Heart of the Swarm
« on: February 23, 2013, 07:32:10 AM »
eeew SEA!   Since I've seen you online in the past I assumed NA was your choice servers.  But I was chatting about it with macalison and we agreed that it is probably much better to not share a common language with your 1v1 opponents.

I've joined the new group!  It took me a minute to figure out that there is a new little group button next to the friends button on the bottom of the main interface.

Other Games / Re: The story of David Brevik's Marvel Heroes
« on: February 23, 2013, 07:14:52 AM »
They are distributing beta keys a lot!  I signed up about a month ago and they sent me one last week.   The game was basically made for me, as I'm a longtime marvel nut.  I'd even consider myself a comics historian.  The game is PACKED with references to melt the heart of any comic geek.  Every few minutes I see some NPC, scratch my head, then remember like 1 comic book from 1974 that they appeared in.

Even more geek cred-  you guys might not have any idea what i'm talking about, but there was a classic pen and paper RPG, marvel super heroes, that had a unique attributes system, where your attribute ratings were in the form of adjectives rather than just numbers.  I don't want to break my NDA, but let me just say that some of the mechanics are EXCELLENT, REMARKABLE, AMAZING (adjectives).

Another thing that impressed me is the skill trees.  Since there are umpteen heroes available, I assumed that there would be a lot of shared skills across the heroes.  Nope.  Each hero has its own individual 3-tab skill tree, each tab with 5 or 6 skills that can each be vertically invested in.   They look a lot like hellgate london trees, actually, in terms of the presentation.

You'll get the beta invites eventually.  But be warned, they are opening the beta only in 4 hour windows, twice a week right now.  So, thats painful.

Other Games / The story of David Brevik's Marvel Heroes
« on: February 22, 2013, 09:16:34 AM »
Ok so heres the story-

1995- David brevik comes up with the idea for Diablo in high school, then makes Diablo

2001- Brevik finishes work on D2, lets others finish up the expansion.  He quits blizzard because activision are dicks, and sets off to make the best game ever.

2002ish- Brevik pitches the idea of a diablo game set in postapocalyptic demon-europe to his fellow blizzard expats.  They say "And lets make it a first person shooter!"  Brevik says ok, but that is gonna be hard.

2007-  Hellgate London is released to cheers and jeers (also, best game ever)

2008- Brevik lays low for several years to let Rob Pardo take all the heat from the Hellgate London debacle

2011- both brevik and jzn are wowed by Gazillion Entertainment's "Marvel Super Hero Squad Online", a Diablo-lite game targeted at young kids, where you can choose one of dozens of marvel characters, all with different powersets.  The game has a unique free model, where they mostly make money on selling extra costumes.  It's a big success.   Jzn and Brevik simultaneously think "Wow, if this little game had full scale production values and mechanics geared toward hardcore gamers, it would be the coolest thing ever"

2011-  David Brevik is named President and COO of Gazillion Entertainment.

2012-  David Brevik takes the internet by storm saying "the Diablo 3 devs are very nice but they don't know how to make a good diablo-clone"


Other Games / Re: Starcraft 2: Heart of the Swarm
« on: February 22, 2013, 08:55:42 AM »
hopefully they are server based.  you don't play on Europe or Asia or anything crazy like that do you?

Other Games / Re: The Witcher 3
« on: February 07, 2013, 08:29:09 AM »
I'm gonna need a bigger computer

Other Games / Re: Starcraft 2: Heart of the Swarm
« on: February 07, 2013, 08:28:16 AM »
hey this one pertains to us!


for the expansion they are instating both "Groups" and "Clans".   Groups are like regular guilds, geared for hanging out and playing custom maps or however you want.  Clans are focused on competition, and can be part of a group.  So you could have an SotW 2v2 Clan in the Sotw Group.   And we should ;p

Other Games / Re: Starcraft 2: Heart of the Swarm
« on: January 27, 2013, 07:56:06 PM »
new dances! 

Other Games / Re: Age of Wushu is crazy cool
« on: January 18, 2013, 03:58:46 PM »
I'm not sure if there is a pressure point skill set, but there might be.  I need to learn more about the fighting styles, as they are at the crux of the game.  I would need to know a whole lot more about wushu literature to understand their crazy names alone.  But here's what I know.

Each kung fu move is a separate combat skill.  Each skill has a variety of effects and modifiers that incorporate into a rock-paper scissors combat system.  The system's crux is block>strike>feint>block, and each move comes under one of these headings.   Each move is one of seven or so in a move set.  The sets have names like Eagle Claw Fist or Tai Chi Sword, and each has at least one defensive skill and one big whammy charge up skill.  You can mix up any skills you have acquired from multiple sets for your personal configuration, like your deck in trading-card-game style mechanics.

Your choice of 1 of 7 schools is where you get your main 3 move sets.  The Wanderers school is focused on poison and dart throwing.  The Shaolin Monks use fist, feet and staff.   You only have easy access to the skills from your school, but you can learn any skill in the game by finding the proper skill scrolls.  You can steal skill scrolls from rival schools in some pvp missions which i haven't tried.  In the higher levels, there are also secret epic skill sets that give you more superheroic kung fu.

Scholars skill set: Leisure Kick -

Also throughout the game are various flying skills to find, each one of which modifies your wire-fu capabilities.  One intermediate one lets you run across water, for instance.  These flying skills blend seamlessly with the regular moves.  In fact many of the regular moves give specific bonuses when you execute them while flying through the air!  

Low level wushu duels are cool looking with colorful chops and spins, but high level duels are two gods fighting in the sky with lighting bolts and stuff.  More info as i get it.   But, here's how it works in practice:

Other Games / Re: X Com demo
« on: January 17, 2013, 06:15:41 AM »
indeed, after playing the game through a couple times.  Its awesome but it needs expansions!  The tech tree is not diverse enough to justify multiple playthroughs unfortunately.

Other Games / Re: Starcraft 2: Heart of the Swarm
« on: January 12, 2013, 05:39:11 PM »
oh gosh i was only talking about multiplayer, the campaign will be friggin AWESOME

Other Games / Re: Age of Wushu is crazy cool
« on: January 11, 2013, 09:31:59 PM »
heres some of the wackier things going on in age of wushu-

There are random mobs everywhere, but you get no xp for fighting them, unless you're on a quest for it.  no xp for monsters!   You get all your xp by doing quests, pvp, life skills, and just by having a character.

The money system confused the heck out of me for a while, but I get it now.   There are 2 kinds of money in the game.  They have confusing names which can be translated as "Fake money" and "real money".  

In game quests only give fake money, which can be used to buy anything from NPC vendors.  But NPC vendors don't sell anything directly useful.   To get practically ANYTHING resembling a normal RPG item (i.e. weapons, armor, food, potions, etc.), you have to get it from player vendor stalls.  Which means basically all items in the game are paid for with real money.  The game economy is one big RMAH that you cant cash out.  

This freaked me out at first, the game's economy is powered by actual cash flooding in from the real world .  But then I realized that I don't have to spend any real money to participate in the economy.  I can collect some wheat in the game fields, bake some buns, and sell them for "Real Money".  And they get bought!  You dont have to spend a dime on the game to get rich off of people's injected gold.  Its wild.

There's a friendly duel mechanic, where you can request a friendly martial arts battle from passerby.  If they agree, there will be a dramatic countdown, and then you will fight till one person is near death, then it stops automatically and the winner gets a bunch of XP (a bunch).  

If the other person is a PK, after the battle they can then kill you easily.  But if they do, you can put a price on their head (from the real money economy) and they will be advertised as outlaws and hunted by other players.   If the PK kills more people in the meantime, they can increase the bounty.   When the guy finally is taken down, he gets put in Jail for hours, and everyone that donated money to bring him in is given a free teleport to the jail to taunt him.

the game is nuts!

Other Games / Re: The War Z
« on: January 11, 2013, 09:15:40 PM »
whats the deal with the emulator?  Is that like a straight pirated copy?

Other Games / Re: Starcraft 2: Heart of the Swarm
« on: January 11, 2013, 09:13:23 PM »
thanks for the info mac!  I hope they keep shaking things up.  When brood war came out after vanilla starcraft, it was like a whole new game.  They wont be able to amp up the experience quite as much as BW did, but im looking forward to the changes for sure.

Pages: [1] 2 3 ... 8

Shout box

Sorry, you must be logged in to use the shoutbox!