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Topics - jzn

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Other Games / The story of David Brevik's Marvel Heroes
« on: February 22, 2013, 09:16:34 AM »
Ok so heres the story-

1995- David brevik comes up with the idea for Diablo in high school, then makes Diablo

2001- Brevik finishes work on D2, lets others finish up the expansion.  He quits blizzard because activision are dicks, and sets off to make the best game ever.

2002ish- Brevik pitches the idea of a diablo game set in postapocalyptic demon-europe to his fellow blizzard expats.  They say "And lets make it a first person shooter!"  Brevik says ok, but that is gonna be hard.

2007-  Hellgate London is released to cheers and jeers (also, best game ever)

2008- Brevik lays low for several years to let Rob Pardo take all the heat from the Hellgate London debacle

2011- both brevik and jzn are wowed by Gazillion Entertainment's "Marvel Super Hero Squad Online", a Diablo-lite game targeted at young kids, where you can choose one of dozens of marvel characters, all with different powersets.  The game has a unique free model, where they mostly make money on selling extra costumes.  It's a big success.   Jzn and Brevik simultaneously think "Wow, if this little game had full scale production values and mechanics geared toward hardcore gamers, it would be the coolest thing ever"

2011-  David Brevik is named President and COO of Gazillion Entertainment.

2012-  David Brevik takes the internet by storm saying "the Diablo 3 devs are very nice but they don't know how to make a good diablo-clone"

2013-  

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Other Games / Age of Wushu is crazy cool
« on: January 07, 2013, 08:11:35 PM »
So, this just came out in a western version (with its grand opening in feburary), and Age of Wushu is crazy innovative and fun.
 


It's free to play for short periods of time.  You are limited to an hour a day if you dont pay, or something like that.  It will be a good hour!

As an MMO, its essentially Eve Online, but in Ming Dynasty China.  There are a few storyline quest arcs thrown in sort of haphazardly, but the game is mainly about pursuing the universal dream of  becoming the worlds greatest kung fu master.  You can be any kind of kung fu master that you want to.  I mean it.   If you want to be a Shaolin Monk who protects carriages from bandit gangs, thats fine.  If you want to foement your own bandit gang thats also supported.  Do you want to be a reclusive farmer who grows wheat and practices kung fu on the sacred hill?   What if you want to be the kind of kung fu master who kidnaps offline players to sell them into prostitution:



Your character is persistent while you are offline.  While you aren't controlling him, he's an automoton who wanders the area, or works as a tea waiter, or whatever your preferred downtime duty.  He is there to be messed with by bad PCs.  This gives the good guys some evil to prevent, although it is rarely so cut and dry:

www.youtube.com/watch?v=1XwAllsm9N8

The biggest complaint about the game is that, while combat is simple yet complex, it is a challenge to understand many of the game mechanics.  I am not sure if the problem is more the badly translated tutorials or if it is just an overwhelming amount of new lingo and concepts to grasp at once.  Your attributes are like 'breath, posture, etc'

But this game is sick, please come play it with me!  i'm Jayzn on the only server- Blue Dragon






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Torchlight / What difficulty?
« on: October 04, 2012, 07:59:35 AM »
This game has got me so confused.   Obviously, i want to play HC mode because the prospect of true failure makes it more exciting to be in jeopardy.

But the other modes?  This is a much more difficult question.  As far as I know, there is no drop or xp difference between the modes, so each level of increased difficulty only changes the pace of which you can play. 

The reason it is confusing for me is that, even without 4 difficulty modes, there is already a built in way to make the game more difficult for yourself-  fight monsters of higher level than you.   So all the change in difficulty means is that you are less able to adjust your own difficulty and the game takes longer to play through.   Those are not appealing reasons to choose harder modes!!

what do you guys think?

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Torchlight / Impressions?`
« on: September 26, 2012, 08:26:42 AM »
Whats the verdict guys? should I buy this or borderlands 2?

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Diablo III / D2 vs D3 all venting allowed
« on: May 27, 2012, 01:49:13 PM »
me first

I'm pissed that quest rewards have been dumbed down to just exp and gold.  One of the things that made d2 unique was how your character's quest progression uniquely affected his build.   Or something.  Anyway, now you aren't expected to reroll ever, so its a casualty of that design goal.

I kind of hate how damage/level is so tightly balanced.   In any game, the designers expect you to be able to kill monsters and level at a certain maximum speed.  If you surpass that maximum speed, it is basically an exploit.  D2 was all about finding exploits (as is any min-max type of game), and it was actually great that there were tons.  D3 seems to have a much greater lockdown on us, and it hurts my delusions of godhood.

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Diablo III / It's on my computer
« on: May 13, 2012, 02:45:19 PM »
Download complete, 7.3 gigs of pure evil, just laying dormant on my hard drive.  The install screen is launched.  A tantalizingly huge "INSTALL" button is taunting me, smugly.   When i click it it says "fuck you till monday night" or something along those lines.

Incidentally, Blizz is opening up that button about 2 hours before game launch late monday night, to give everybody time to de-archive and run the installer.  This way as soon as the starter pistol goes off, we can just click 'make character', enter the game and watch all of battlenet come tumbling down from the load (if shayagor's bet is correct)

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Diablo III / D3 Build Calculator
« on: May 09, 2012, 11:53:24 AM »
Have you guys seen this?

http://us.battle.net/d3/en/calculator/


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Diablo III / D3 Mechanics Thread
« on: May 08, 2012, 06:05:05 PM »
Hello my bretheren!  At last a game is upon us that is truly worthy of our united skillz!

Allow me to begin what will hopefully become a gigantic thread expounding upon the many changes between D2 and D3, as well as mechanics new to D3.  All changes herein relate to Hardcore mode.

If you did check out the open beta you probably know already that:

- each character class has their own version of Mana (spirit for the monk, rage for the barbarian, etc.).  The class resource grows and recharges in class-specific ways.

- You no longer have to click on gold to pick it up (like in hellgate london).  Moreover, there is an affix that increases the radius that you automatically suck up the gold.

- Not only is Hardcore mode included in the game, but you only need to level one character to 10 in order to unlock it.  So you can start an HC character about an hour after you install the game.

- In addition to Normal, Nightmare, and Hell difficulties, there is a new difficulty level, inferno, that only max level characters should even attempt. This difficulty will replace the TPPK as the greatest killer of high level HC characters.

- You can farm a bunch of gold, then click a couple buttons in-game to send a big batch of it into the 'world gold pool' on the RMAH, where it will be sold, incrementally, for real-world money.

- Gambling has been replaced with a new NPC that follows you from act to act, crafting semi-randomized items for you from salvaged blue items.  Another NPC follower replaces the hoadric cube, and manages your gem squishing.

- There are only 4 gem types available at launch, but their importance has drastically increased from D2.  You can socket weapons, helmets, shields, armors, like in D2, but now also belts, bracers and amulets.

- Shared Stash a la hellgate london (also, worm filled fat guys and who knows what else)

- no more PKs, period.

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Hellgate / 7:30pm New York Time...tonight...
« on: June 30, 2011, 07:33:12 PM »
toniighht toniiiight, im gonna patch all night...
http://forum.t3fun.com/hellgate/announcement/hellgate-global-opening-time-1769/

also, ticket is $4? what the shit?

oh i see, its a ticket to the second half of the game. Thats ok i guess
http://forum.t3fun.com/hellgate/announcement/hellgate-global-opening-time-1769/

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Borderlands / How goes it?
« on: October 29, 2009, 05:09:30 AM »
So, it is out!  I got a chance to play for 2 hours on Sunday night, but I am crazy busy with a play right now, so that's all the time I've had so far.  Seemed pretty cool thus far for me.  How are you guys finding it?  How far have you gotten?  Anybody beat the game yet?  Anybody played multiplayer yet?

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Diablo III / Will you play DIII if...
« on: March 14, 2009, 04:52:15 AM »
lets be honest, here

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Other Games / I found a crazy hardcore car game
« on: March 10, 2009, 03:20:03 PM »
I've been sifting and sifting, and I stumbled onto this crazy-ass game, Darkwind: War on Wheels.  It's by a small indy developer, and there is zero advertising for it.  The only review of this game I can find is at "inside mac games", because it happens to have a mac client, and mac gamers are the most desperate people on the planet.  It's a low budget production, but the game is awesome.

It's crazy.  It's a car racing game, an MMO, a turned-based tactical wargame, and a city-builder.  It uses the Tribes 2 engine to simulate all the physics of a car race, but with a turned-based system to give orders.  If you can't imagine what that would be like, you're not alone.  As far as I know, it is a completely new genre of game.

It's set in this post-apocalyptic Mad Max/Car Wars type, mutant-ridden world.   As in an X-Com type game, you control multiple characters, a gang.  They all have stats and skills that build up.  But they don't walk around or do squad combat- they strap machine guns and rocket launchers to cars, and have deathraces for money.  If they don't want to sign up for races, they can form a convoy and run goods in between towns, getting into PvE car fights on the way.  They can start their own towns, build their own auto or weapons factories, and do too much other crazy stuff to list here.

It's not an entire 3D world, the action happens in instances, maps. The bulk of the character tweaking, vehicle management, and town building all happens in a web browser.   But for races, combats, and excursions, you use the 3D client. 

Describing why a turned-based car race is awesome is not an easy task, but it really is cool.  Each turn is one second of the car race.  So, if your car goes from 0-100 in 5 seconds, you'll hit 100mph on turn 5. 

Each turn, you adjust your steering wheel and gas pedal, and see a ghost image of the estimated position the move would put you in.  It turns you into the most skilled  driver in the world.  A race becomes an entirely tactical experience, taking turns and maneuvering around other cars.  Add guns to the mix, and it is just wild.

The games partially free.  You can cultivate your squad, do races, arena combats, deathraces, and scouting missions for free, but you have to pay for the game to start customizing vehicles.  It's inexpensive, but I haven't ponied up the cash yet, theres too much free stuff still to do.

But I havent mentioned whats probably the best part of the game.  The characters in your gang pilot your cars and gunner positions during races.  If your car gets shot up, they can get injured.  If they get hurt badly enough they will panic and beg you to be taken out of the race.  If they die in the race, they are dead.  Hardcore!



If anybody does decide to check it out, feel free to ask me anything.   Just getting into the races is a little confusing at first, but the actual racing interface is very simple.

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Other Games / New C&C Red Alert
« on: October 25, 2008, 09:22:58 AM »
I'm looking forward to this even more than fallout 3.  Bring on the cheesy full-motion videos!! (which include J. Jonah Jameson, Frank N. Furter, Henry Tuttle, Randy Coture, and fucking Sulu.  Anybody interested in team skirmishing?

Skirmish

Gloriously cheesy video

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