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Topics - Mcrat

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1
Annoucements / Forum upgrade! Find out what's new
« on: August 09, 2014, 09:47:56 PM »
The forums have been updated to the latest software version, and as part of the upgrade we've got a fresh new look.

Apart from the new look, most other things remain the same.

A couple of things that may be of interest though-
  • Wide theme - select this theme to get the forum to use the full width of your screen
  • Steam, Raptr, Xfire profile fields - fill this info in on your profile, and it will show up on your forum posts
  • Shout box (hate box) - got rid of the scroll bar and made the whole thing larger
To check out the wide theme, go to profile > modify profile > look and layout and select it here. If your time settings are all messed up (and they probably are) you change these on this screen too.

To add info into the new profile fields, go to profile > forum profile

When using the forum, if you do notice something not quite right, or that I may have missed when styling it all up, let me know and I'll get on it. And if there's something not here that you want to get added, let me know about that too. Otherwise, enjoy.

2
Annoucements / Forums 2.0
« on: August 08, 2014, 02:28:28 PM »
On Saturday night I plan on updating the forum software.

We're currently on v1.1.19 and it's moved on to 2.0.8 so we're a whole major version behind. The new 2.0 version of the software overhauls how the forum templates are structured and so the current forum theme won't work with it. I've had a 2.0 theme ready for a while now and some or most or all have probably seen it at one time or another.

If you haven't or just want a refresher, I've made a copy of the database and updated everything to 2.0 over here - http://sotwguild.com/forumsold/index.php

If you're not a fan of the compact theme, there is a widescreen one as well. Change the theme on this screen to check it out - http://sotwguild.com/forumsold/index.php?action=profile;area=theme;u=1 (requires you to log in first)

I've also made the shout box bigger as it's the thing that's used the most, so might as well give it a bit more room.

Any huge concerns let me know!

3
Other Games / The Witcher 3
« on: February 05, 2013, 07:47:58 PM »
So the Witcher 3 has just been announced and I'm pretty excited for this. It's not coming out until 2014, but I think it will be worth the wait. There is going to be a big write up in Game Informer coming out tomorrow, so will know more info then, but for now there is this-

  • It is the final game in the franchise, ending the trilogy.
  • The Witcher 3 is called Wild Hunt, so we can expect to learn more about Geralt’s past.
  • The game will be 30 times the size of The Witcher 2, with an open world larger than Skyrim. - Impressive!
  • Built using REDengine 3, the game will almost certainly be “next-gen.”
  • This also makes it possible to execute such an enormous world with no load screens, making it truly seamless.
  • There might be mounts.

Also a little video with the devs and their plans for the game-


The first two were pretty damn good if you're into epic single player, story based RPGs (and also if you're into flower picking and potion making sims). They're also cheap as chips on steam, always going down to 75% off when there is a sale, and you've got plenty of time to finish them before this comes out.

The Witcher 2 was pretty impressive graphically, so if this new engine is going to make more improvements on that I can't wait to see it. Hopefully will have more juicy info tomorrow!

4
Annoucements / Back online
« on: September 23, 2012, 05:08:55 PM »
So looks like we're back online after the day of unavailability. Sorry for the delay in fixing, I'm still in the US and so not around a computer too often.

You will still get the malware warnings each time you try to go to a page however as google has to rescan the website before it takes this message away. I've submitted the request to them so hopefully it's done soon as this is super annoying at the moment...

As to what happened, some sneaky code was added to a bunch of pages that would try to redirect you to another website. I'm pretty sure as long as you didn't go to those websites, you would be fine, but probably a good time to run your anti-virus, anti-spyware software after this just in case.

I received an email from the hosting company saying that the inject happened through the FTP account, so these details have all been changed so it shouldn't happen again. I'll try and keep an eye on it over the next couple of days but hopefully it all remains calm until I'm back in Aus. I fly out at midnight on Monday so not long to go.

So apart from this nonsense, I'll be back online properly in the next few days when I get home so will be able to see what I've missed out on then. If you do see anything still looking a bit fishy before then let me know in a pm and I'll check it out.

5
Diablo III / Message from Mike Morhaime (Blizz CEO)
« on: July 20, 2012, 12:13:52 AM »
Copy pasta from here - http://eu.battle.net/d3/en/forum/topic/4940437236

Biggest news I noticed was buffed legendaries coming in 1.0.4. For some reason I thought they weren't included until the 1.1 PvP patch, but this is way better. Who knows if they will increase drop rates along with it, will just have to wait and see for that one.

--

Dear Diablo Players,

Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.

We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game. Your support makes it possible for us to continue doing what we do, and we never take that for granted.

The launch week of Diablo III was memorable for many reasons — some positive, and some not so positive. We were thrilled that Diablo III had the biggest PC-game launch ever, surpassing the lifetime sales of Cataclysm (the previous record holder for biggest PC-game launch) in a matter of weeks. We’ve been floored by the response.

However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have. With World of Warcraft, it was a challenge to handle the immediate demand when we launched back in 2004, and that was just in North America. We eventually expanded to other regions and reached nearly 5 million players by the end of the first year, and there were a lot of growing pains with that. However, we’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for. Rather than address every subject individually, I’ll just say that even as we work to address or resolve current issues, it’s always possible that further issues will crop up. We hope that our actions in the past have demonstrated that above all else, we’re committed to delivering an awesome game experience, and we hope you’ll have faith that we will continue to keep that commitment and respond to any new or outstanding issues quickly.

We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect. Our teams are working hard to improve the game balance, build on our design, and listen to what players are saying to make it the best game it can be.

You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.

Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Black market trading sites can put accounts at risk and create many customer service challenges. We felt that the players themselves also deserved the opportunity to benefit from the extra loot they found, as opposed to having all of the benefit go to the black market/illegal trading organizations. We know the auction house isn’t perfect, but with your help and feedback, we’ll be able to continue making it a better experience for those who choose to use it. On the flipside, we are also committed to ensuring you have a great experience with Diablo III without feeling like the auction house is mandatory, which was never our intention. Thank you for all the feedback about that.

One other common topic we’ve seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements — including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components — is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.

I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.

We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.

As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable — they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.

Sincerely,

Mike Morhaime

6
Diablo III / Starting Inferno in HC
« on: June 11, 2012, 11:11:41 PM »
And getting pwned lawl.

Just beat Hell Diablo tonight and have made a start in Inferno. Trash zombies hit me so damn hard, so I don't think I'll be heading much deeper into it until I update a whole heap of gear. Probably end up farming Hell for a bit unless an easy run in Act 1 (like Rumford at the gate quest) ends up being more profitable.

I think my stats are looking pretty good, but obviously not good enough for inferno.

This is the build I'm currently using (it's pretty cookie cutter I think) - Konan the Barbarian. It's super tanky and defensive, but I find it pumps out enough dps to kill stuff quickly.

My normal attack is frenzy, it's quick attack speed is great and really helps with getting the most out of my life steal. Sidearm rune lets me turn it into an attack that hurts others rather than just the single I'm attacking so seems like a good idea to me.

Right click is charge with dreadnought rune. This is more of a utility skill, and I'll only really use it if I'm getting in a tight spot and need to break out of a surround or something like that. The rune lets me heal for each enemy I hit on the way through the charge, so is handy in those rough situations.

Leap is also handy to get out of sticky situations, but also for the increased armor rune. When I leap my armor sky rockets and I get 89% damage reduction for 4 seconds. The cooldown on leap is 10, so if you use it as often as possible, it helps you negate a lot of damage.

Revenge does the most dps out of all the attacks and is also such a good heal. It procs 30% of the time I'm hit so it's getting used all the time to kill and fix me up.

Warcry is pretty awesome, buffs my armor and resistances a ton.

Wrath of the Beserker is my 'oh crap I gotta kill this thing right now' skill. It has a 2 min cooldown so I save it for when I need it but it's really handy when you need to focus down champion packs with scary affixes. It also breaks Frozen and Jailer effects, so can get you out of tight spots when used defensively as well.

My passives are all defensive, 2 increase armors and 1 decrease non-phys damage. Pretty self explanatory, helps me not get hurt as much.

And this is what my stats look like now/when I killed Diablo.

45k life, 9k armor, 7.4kdps and 285 life per hit

I also took a screenshot after using leap, and my armor there jumps up to 26k :D

So yeah, so far loving this barb it seems like he has an answer to any situation. Just need to be careful now not to lose him in Inferno right off the bat. To try and stop that I know 4 uniques I want to buy that help with increased block and damage reduction (namely string of ears belt, justice lantern ring, helm of command and stormshield) - but they don't appear on the AH too often in HC and they're really expensive (many millions of gold :() so those will have to wait for a while.

All I really need now is some company... ;)

7
Path of Exile / PoE beta player list
« on: November 20, 2011, 05:50:16 PM »
List of people in Path of Exile beta:

AgentSmith5150
Atavax
Caitiff
Cym
doddsy
Indczn
Jetcutter
LightKiosk
Mcrat
MerchantKill
Miszou
Pennywise1
roger.
Scorpitron Killa
Shayagor
Stenz28
Synner
TheGreatCthulhu
Tradgedy12
TruckerfromHell
X-Tor
xcrafter2
ZeroHero
Zoogy

If you're in the beta and not on this list, let me know!

Also if you're not in the beta but would be interested in checking it out, post a message in this thread so if we get any more keys we know who to pass them on to.

8
Other Games / MOVED: Path of Exile
« on: November 20, 2011, 12:59:50 PM »

9
Hellgate / Hellgate Global's Ticket System and Country Restrictions
« on: June 27, 2011, 07:44:00 PM »
AKA "Pay to play expansions act 3 and beyond" and "F*ck you Asia"

Quote
Greetings Hellgate players!
 
As Hell's eternity comes forth in just a few days,

The T3fun Team would like to reveal that Hellgate Global will be embracing the "Ticket System".

The Ticket system is one of the newest and promising additions to the game and there are two types of System that will be available:

1.     Premium Item Sale (Cash Shop)
Cash shops are shops that let you access a wide variety of premium items that may boost your character's performance or enhance the quality of service you can get (buffs, modified exps, etc - depending on which premium service you did apply). Mostly the items in the cash shop
are not dropped by monsters nor sold at NPC Shops.

2.    Ticket Subscription
One ticket subscription allows a player to enter a specific area and dungeon after Hellgate's Act 2(Starting at Waterloo Bridge). It gives players the access to continue quests and experience a whole new game play. The Ticket subscription is your gateway to hell's eternity. The ticket is eternal and everlasting.

Areas that will be unlocked after ticket1 usage:
- Act3
- Act4
- Act5
- 2nd Attack
- Abyss
- Stonehenge
*One ticket subscription allows for all characters from one account to enter one expansion.

Also, please be informed that due to an existing partnership between Hanbitsoft and local publishers, the IPs of the following countries will be blocked from accessing Hellgate Global:

Korea, Japan, China, Brunei, Cambodia, Indonesia, Malaysia, Philippines, Singapore, Thailand, Vietnam, Taiwan, Hong Kong and Macao.

If you have any questions please email hellgatesupport@t3fun.com

Thank you and we look forward to seeing you in-game.

Hellgate Team

http://forum.t3fun.com/hellgate/announcement/hellgate-globals-ticket-system-and-country-restrictions-1554/

At least that's the way I read it anyway... I'm not a total fan of the paid expansions because I kind of think Stonehenge and Abyss will be included in these as well. I'm now expecting we can play the original story for free, but anything outside of that will incur some kind of cost. No word on how much these tickets will cost yet.

... UPDATE AS I TYPE...

Laaaammmmeee. I'm leaving my original comment up there as now I prefer it as an option to what they've done. According to their post on their Facebook page acts 3-4-5, abyss and Stonehenge are 1 ticket. So assume Tokyo is another.

But seriously? Paying to play the original story? We've already done that before...

Bah, it could very well be a small $5 fee to access but that means the game is no longer free to play. No way in hell you can claim acts 1-2 is a full game.

Do want to know cost naow.

/annoyed cheap-ass is annoyed.

Could be worse though, I could live in Asia :/

10
Hunter / Marksman - Giafu build
« on: June 09, 2011, 11:13:28 PM »
So I always loved the Giafu build for the Marksman. It's a hard build to level as the majority of the skills are all passive, and it really relies on increased crit hit/on hit proc gear to boost the damage to insane levels but I find it really fun. This is the build for those who don't know-

Rebounder Rounds: 3/10
Ravager Rounds: 10/10
Dead Eye: 7/7
Weapon Master: 7/7
Multishot: 10/10
Beacon: 7/10 (the other 3 points come from Lee's Lightlance)
Elemental Beacon: 3/10
Multi Beacon: 1/10
Tac Stance: 1/10 (forced)
Escape: 1/5

I know in HG:L it was a decent build to go with, but not sure how viable it is in Global. I'll still be following this for my first character to see how the damage output fares.

It should also be worth noting that it's great to find some +3/+3 (I think this is possible, otherwise +2/+2) 1 handed guns with double strike skill attributes on them. So you can get 4-6 points in 2 strikes so with synergies it's enough damage to make weapon switching to use strike skills well worth it.

Anyone with a bit of Tokyo knowledge know if this is still going to be viable since I know the damage output of the MM has dropped, and I believe nades/strikes are the best way to go now.

11
Hellgate / Hellgate wallpapers (1920x1200)
« on: June 02, 2011, 11:24:52 PM »
We received a collection of 10 HQ Hellgate wallpapers today to help you get in the mood for the Closed Beta tomorrow.

The designs have all been seen before so unfortunately nothing majorly new, however I do have to say I'm quite partial to the first wallpaper anyway.

Rather than embed them all in this thread and cause it to load slowly each time you view it, here's a preview of the 10 wallpapers with direct links to download them below.

Enjoy!



http://sotwguild.com//download/hellgate/wallpapers/HG-W01.jpg
http://sotwguild.com//download/hellgate/wallpapers/HG-W02.jpg
http://sotwguild.com//download/hellgate/wallpapers/HG-W03.jpg
http://sotwguild.com//download/hellgate/wallpapers/HG-W04.jpg
http://sotwguild.com//download/hellgate/wallpapers/HG-W05.jpg
http://sotwguild.com//download/hellgate/wallpapers/HG-W06.jpg
http://sotwguild.com//download/hellgate/wallpapers/HG-W07.jpg
http://sotwguild.com//download/hellgate/wallpapers/HG-W08.jpg
http://sotwguild.com//download/hellgate/wallpapers/HG-W09.jpg
http://sotwguild.com//download/hellgate/wallpapers/HG-W10.jpg

12
Lord of the Rings Online / Lotteries
« on: May 30, 2011, 06:30:16 PM »
I've noticed there's been significantly less of them than I've become accustomed to lately. And I don't like it.

That is all.

/rant

Also thought a thread like this might be useful to post any decent one off lotteries/competitions to make sure we've all got our entries in.

13
Hellgate / Hellgate Global client download
« on: May 27, 2011, 07:17:05 PM »
Heyo!

All those who were accepted into the closed beta - the client is now available so get your torrent on!

Download client
http://forums.redbana.com/0temp/Hellgate_Global.torrent

And to be honest, as it's a torrent all those who weren't accepted can download it as well. Whether or not you will be able to log in come beta is another story though...

14
Hellgate / MOVED: engineer no love?
« on: May 22, 2011, 03:54:00 PM »

15
Found this post on the forums and thought he did a pretty good job at summing up the different ways to go about it.

Assuming his info is correct, seems like buying online boxed copy of MoM works out the best by far.

The initial question was:

1. If I get VIP for a month does the gold cap go away for ever on the characers that I use or does it come back once I lose VIP?
2. Whats the best way to remove the 5 auction limit without staying a VIP?
3. When I down grade from VIP to premium what do I keep? Mostly wondering if I keep my bag spaces but what else?

Quote
If you downgrade to Premium, the gold cap goes away forever on any characters you logged in on during VIP.

For the auction hall, the only solution I know of is to buy extra spaces from the LOTRO store.

The minimum downgrade from VIP to premium (the stuff you get to keep): no goldcap, all bag space, 5 AH spaces, all trait slots unlocked, 3 characters per server if you got normal VIP with no expansions or quest packs added on. If you have extra characters you choose which ones not to play, and they will be put in escrow, so if you ever go VIP again, you can have them back. There's a mail restriction on sending gold, but I'm not sure if it's that you can get it but can't send it - you might]/i] not be able to mail gold to your other characters, but I'm not certain. Also, if you quested riding skill, you keep that, of course, and any reputations, or any other questing benefit you got. Just remember to log in on any characters you want to keep during your VIP period - if you don't, they won't benefit from any of this. Any characters you both create and log in on during VIP will keep the benefits.

If you bought the Moria expansion pack from the LOTRO store (NOT just the quest pack), or the box set from a retailer,or the code from an online retailer then you also keep 5 characters per server, warden and rune-keeper, and an extra tier of crafting skills, as well as the above stuff.

If you bought the Moria quest pack, you just have the quest pack, plus the minimum stuff.

If you didn't buy anything and did VIP for a month, you get the minimum stuff, plus you get to finish any quests that you've already started but no longer have access to through VIP.

If you haven't gone VIP yet, the best solution is to buy the Moria expansion from an online retailer ($15 - $20), which will give you 7 characters, 5 of which you keep, warden and runekeeper, extra crafting tier, and 500 turbine points, plus VIP for a month, and you keep all of Moria, as well. gametimezone.com and microcenter.com still have them. If you're in the US, then Microcenter is $16 total, I believe. If you're outside the US but playing on a US server, get the Moria expansion code from gametimezone.com - it does work, and it does work for non-Americans on the US servers - I did that. It's the best deal of the lot because you get all the perks, extra classes and class slots, the expansion is pernanently added to your account, plus 500 turbine points, plus a month of VIP - for right around the same cost as a month of VIP.


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